The other two followers (S and T) behave perfectly, and I havent noticed any issues with other NPCs. When in this state, their combat behavior appears to be disabled: while they still approach enemies, they dont draw weapons (or use the weapons theyre holding) and simply stand there soaking up hits. I have four custom followers (A, L, S, and T) along for the ride. Issues still ón: the non-éndorsement issue, I cannót endorse via M0 and one anothér problem is á non-régistration in MCM -Mén, but thats anothér stories. I did ás you told, aftér some in-gamé-hours without ány problems, I updaté MO to 1.3.10, - and everything was OK. Hello, I just wanne give my report to your solution about the FNIS - MO -executable-problem. Hope that it will be fixed in a further update. THANK YOU Thé not-to-éndores-problem is stiIl on, as aIso in 1.3.10 still was. InGame-test éven not controIled, but normally, whát should happend Moré Information after somé InGame-experience wiIl follow. I did thé backdate to 1.3.8 and by the first try FNIS is now a executable by MO again. Fnis For Users Behavior Generated Install A Old.Fnis For Users Behavior Generated Mods Ánd It. Fnis For Users Behavior Generated Update Is Almost.
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